Among Us is undoubtedly a fun and popular game for kids these days, so it’s pretty easy to incorporate Among Us as a classroom game.
We’ve listed below different ideas to make your students more engaged in learning and get that stamp of approval from both the students and the parents.
Among Us is a popular online multiplayer game in the UK with over 324 million downloads worldwide. It is a fully cross-platform game which means that even if everyone can play with each other either using mobile, consoles, or PC.
It allows a maximum of 10 players and are privately assigned roles as either a crewmate or an impostor. Each has tasks assigned to complete to win the game.
Crewmates are assigned tasks as maintenance workers on the ship. Impostors only have fake tasks, but their ultimate goal is to sabotage the spaceship or kill the crewmates.
If the crew finishes all their tasks first, they win the game. However, if the impostor successfully kills a certain number of crewmates, the impostor wins. The crew members can call an emergency meeting if they find a dead body or suspect someone to be the impostor. They can call an emergency meeting and vote to eject a player in the hopes that they’d get rid of the impostor.
This is entertaining because the players can use different strategies, practice deduction, understand patterns, and even human behaviour.
So how can this game be used for in-person or remote classrooms? Here are some Among Us classroom ideas that teachers or parents can use.
One of the Among Us activities you can incorporate is to check for students’ understanding. The concept of spotting the impostor is similar to identifying which one doesn’t belong. It’s easy to tweak and use for any subject or topic.
A quick example is to use them for math, where students have to solve each equation and know which one comes out with a different answer. Say you’d have a 10-item quiz for multiplication, all results would have the same product, and you could simply put it as part of the instructions, “There is an Impostor Among Us”.
The easiest way to use the game theme in a Google Classroom is to place an Among Us graphic banner. Anyone can create a banner through different tools such as Adobe Sparks, Canva, Google Drawings, or Google Slides. Just make sure to customise the size to 1,000 x 250 pixels so it fits perfectly.
Among Us for classroom management can be a great idea too. A teacher can incorporate the activities as tasks similar to Among Us tasks. Of course, there are different types of tasks, but the short tasks can be much easier to apply in a classroom, such as “Chart Course”, which can be incorporated to set the direction of the class for the day.
The tasks created can also be related to the current subject or even an icebreaker.
Another short task example on Among Us is the “Buy Beverage” task. This can be easily changed into a math problem.
Using Among Us for education doesn’t always have to be incorporated into the lessons. The actual game can motivate students after a long day of discussing a more complex subject matter and help them overcome their mental issues during online classes. A teacher can let the class play as an incentive for giving their undivided attention during class. Ensure that the game is private, moderate chats, and names to manage student safety.
Incorporating Among Us in a lesson plan can also be done through spelling exercises or quizzes. Getting students to spell out words or identifying which words are incorrect can be easily incorporated with having an “impostor” among them.
Another idea to get students to work together as a team is to spell out ten commonly misspelt words. One or two of them can be assigned as an impostor to try and sway them towards getting them the correct answers.
Student engagement can also be improved by making some lessons feel more accessible and relatable. Using terminology from Among Us even for a simple problem-solving practice or understanding science concepts can also help students have better association and recall. Start with Among Us language like “Sus” (short for suspicious), “Impostor”, “Vent”, “AFK”, and “GG” to make themes as cohesive as possible.
Escape rooms are a great way to take a break from class, encourage social interaction and group dynamics. An Among Us escape room can be done by preparing puzzles that students can complete by themselves or as a group. Each puzzle solved will be considered a “completed task” and allow them to escape. What subject is applicable? Pretty much anything you can think of too. Math, Writing, Science, etc., can be well-coordinated in escape rooms. You can either create one from scratch or try out templates first, which are widely available online.
This is another way to use Among Us, even in a Google Classroom setting where teachers can pick up an article for students to read aloud and create a discussion afterwards. Students are sure to pay more attention when they see that it’s about something they’re interested in.
Among Us as a school game can also evolve to become a teacher’s tool in coordinating and managing students behaviour in a classroom setting. At the start of the week, the teacher should explain the concept to the class, how the crewmate of the day will be selected (randomly through draw lots or randomiser app), and what their objectives will be like in case they’re chosen.
Highlighting a crewmate’s task completion can be done by the end of the day but, on the flip side, can also be tagged as an impostor (anonymously) for someone who couldn’t complete it for the day.
In-person classes can easily use the Among Us-themed decorations such as motivational walls, assigning tasks for the day/week, or even just name tags on their desks or chairs can be an excellent touch for coming back to school. This certainly takes a plain-looking classroom to an instant happy space for the kids.
Teachers will have to be thoughtful, intentional, and creative when using Among Us in a classroom game. It will take significant effort, but seeing students practice collaboration and critical thinking while maintaining interest is undoubtedly worth it.
An aspiring linguist with a background in teaching, I decided to use my years of experience to educate my audience through writing. The chance to apply my knowledge to my articles, fueled by my passion for research helped me develop my skills and learn more along the way, awakening my interest in even more topics. When I’m not typing behind my desk, you’ll find me learning a new language or pouring my thoughts into rhymes.